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069MS #069: Grissly
Pokémon
#071: Rhyhorn 071MS
070MS
Hantama
Half-Ghost Pokémon
#070
Hantama
Type
Ghost Fighting
Unknown
Abilities
Intimidate or Keen Eye
Gender ratio
25% / 75%
Catch rate
45 (5.9%)
Breeding
Egg groups
Fairy and Human-Like
Hatch time
6400 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
70
Cry
No cry found

Hantama (Japanese: ハンタマ / Hantama) is a dual-type Ghost/Fighting Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It is not known to evolve into or from any other Pokémon.

Hantama is the counterpart to Spelven in Altair and Sirius and Procyon and Deneb.

Pokédex Entry Edit

Pokédex entry
It can move through solid matter. It is skilled at hunting prey by hiding in the ground or dropping through the ceiling.

Game Locations Edit

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Chateau of Time (3F)
One Game Corner at Shamouti Island (5500 Coins)
Evolve

Overview Edit

Known to be one of the fan favorites of this ROM Hack series, Hantama is an incredible Pokémon in various aspects. For one, she is amazing design-wise, being based on onna-kabuki (women's kabuki), which is classical Japanese dance-drama; Hantama's design also seems to be eerily inspired by the concept of Schrödinger's cat, being that she is both dead and alive.

In terms of battling prowess, she is superb for many reasons:

- Stats: An excellent base 115 Attack and base 95 Speed cement Hantama's role as an ideal Physical attacker.

- Typing: Ghost-Fighting is the best offensive type combination in the series, as it is unresisted by many. There is only one Pokémon in Vega that is immune to both of Hantama's STABs: the infamous Phantonate.

- Ability: Intimidate is an awesome ability that provides both cushioning for the kabuki dancer's low Defense stat, and shuts down many physically-inclined opponents.

- Movepool: Hantama has one of the best movepools in the entire game, sporting a plethora of coverage moves. Adding this coverage with her own STAB combination, Hantama has the honor of being one of the few that is able to hit every Pokémon (omitting Sableye and Sableater, of course) in Tohoak for supereffective damage.

Unfortunately when using Hantama, it is important to note her cons:

- Stats: There is no getting around it, Hantama's defenses are absolutely terrible. This is severely detrimental when you factor in her Speed stat, since there are other Pokémon that easily outspeed and OHKO her with ease. (Really bizarre that the devs did not give her Shadow Sneak.)

- Availability: Hantama is rather difficult to obtain. The main location of capturing Hantama is on the third floor of the Chateau of Time, in Ravenplume City, and she is horrifiyingly rare. Fortunately, you can obtain her much earlier at the Game Corner on Shamouti Island, for 5500 coins.

- Other options: Hantama does face stiff competition from other Pokémon that share one of her types:

  • R'duckulus: The deadliest Physical Attacker in the game that is not one of Turner's or Mewtwo's clones. This duck is indeed ridiculous with Pure Power, and base 116 Speed.
  • Phantonate: Shedinja done right. Breaks the entire game clean in half, thanks to its typing, abilities and movepool.
  • Mercenade: It is extremely hard not to acknowledge a swordsman that has base 125 Attack and base 100 Speed with both Hustle and Intimidate for his abilities.
  • Combound: This is what you would get if you had a Terrakion that traded its speed for better bulk, more coverage, and the Huge Power ability.
  • Almaria: Nothing really much to explain for the second best Pokémon in the game.

Despite a few of her noticable shortcomings, Hantama still proves that great things can come in small packages, and still holds her right to be one of Tohoak's Best, thanks to her excellent typing, awesome design, and expansive movepool.

Held Items Edit

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 115
108 - 183 211 - 361
Defense: 70
67 - 134 130 - 262
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 95
90 - 161 175 - 317
Total: 455   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness Edit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves Edit

By Level Up Edit

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Tackle Normal Physical 05050 100100% 35
055 Karate Chop Fighting Physical 05050 100100% 25
099 Focus Energy Normal Status 0000 —% 30
1414 Mach Punch Fighting Physical 04040 100100% 30
1818 Smelling Salts Normal Physical 06060 100100% 10
2222 Detect Fighting Status 0000 —% 5
2727 Double Kick Fighting Physical 03030 100100% 30
3131 Spite Ghost Status 0000 100100% 10
3535 Shadow Punch Ghost Physical 06060 —% 20
4040 Shadow Claw Ghost Physical 07070 100100% 15
4444 High Jump Kick Fighting Physical 130130 09090% 10
4848 Swagger Normal Status 0000 100100% 15
5353 Sky Uppercut Fighting Physical 08585 09090% 15
5757 Double Team Normal Status 0000 —% 15
6161 Cross Chop Fighting Physical 100100 08080% 5
  • A level of "Start" indicates a move that will be known by a Hantama obtained at level 1
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

By TM/HM Edit

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Swords Dance Normal Status 0000 —}}—% 30
TMElectric TM05 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM06 Headbutt Normal Physical 07070 100}}100% 15
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMRock TM09 Rock Slide Rock Physical 07575 090}}90% 10
TMGhost TM11 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM13 Substitute Normal Status 0000 —}}—% 10
TMGrass TM16 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM17 Dark Pulse Dark Special 08080 100}}100% 15
TMPoison TM22 Poison Jab Poison Physical 08080 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMGround TM25 Raze Earth Ground Special 120120 100}}100% 15
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMDark TM33 Rampage Dark Physical 120120 085}}85% 5
TMNormal TM34 Baton Pass Normal Status 0000 —}}—% 40
TMGround TM37 Mud Bomb Ground Special 06565 085}}85% 10
TMFire TM38 Raging Flame Fire Physical 110110 100}}100% 10
TMGrass TM39 Wood Hammer Grass Physical 120120 100}}100% 15
TMFighting TM41 Focus Blast Fighting Special 120120 070}}70% 5
TMFire TM44 Will-O-Wisp Fire Status 0000 075}}75% 15
TMRock TM45 Diamond Blast Rock Special 100100 100}}100% 10
TMDark TM47 Night Slash Dark Physical 07070 100}}100% 15
TMPsychic TM48 Psycho Punch Psychic Physical 07575 100}}100% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

By Move Tutor Edit

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 100% 15
Rest Psychic Status —% 10
Toxic Poison Status 90% 10
Icicle Crash Ice Physical 85 90% 10
Psygatling Psychic Physical 120 90% 5
Dark Resolve Dark Special 120 100% 5
Nasty Plot Dark Status —% 20
Raid Bug Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

Evolution Edit

Hantama
Unevolved
Hantama
 Ghost  Fighting 

Sprites Edit

Front Back Front shiny Back shiny
File:GenderM.png Hantama Hantamab File:GenderM.png Hantamas Hantamasb

Notes Edit

069MS #069: Grissly
Pokémon
#071: Rhyhorn 071MS