Jarmit (Japanese: ニートン / Neeton) is a Ghost-type Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.
It evolves from Ajarimus starting at level 32. It is the final form of Clotaku .
Pokedex Entry [ ]
Pokédex entry
It likes to hide in the shadows. It is usually asleep, but no one can stop it once it starts an uproar.
Game Locations [ ]
Availability
None
This Pokémon cannot be obtained.
Overview [ ]
Jarmit and its evolutionary line follow a unique gimmick. All three of its evolutions have the same base stat total of 395. Jarmit has the best defenses out of the three, but its attacking stats are poor and it is the slowest out of the three. In general terms however, it has a low base stat total for being a "fully evolved" Pokemon.
Held Items [ ]
Held item(s)
None
This Pokémon cannot be found holding an item.
Base Stats [ ]
Stat
Range
At Lv. 50
At Lv. 100
135 - 182
260 - 354
54 - 117
103 - 229
90 - 161
175 - 317
54 - 117
103 - 229
90 - 161
175 - 317
22 - 79
40 - 152
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable .
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type Effectiveness [ ]
Under normal battle conditions, this Pokémon is:
Moves [ ]
By Level Up [ ]
A level of "Start" indicates a move that will be known by a Jarmit obtained at level 1
Bold indicates a move that gets STAB when used by Jarmit
Italic indicates a move that gets STAB only when used by an evolution of Jarmit
Moves in yellow cannot be learned by any previous evolutions of Jarmit
By TM/HM [ ]
Bold indicates a move that gets STAB when used by Jarmit
Italic indicates a move that gets STAB only when used by an evolution of Jarmit
Moves in yellow cannot be learned by any previous evolutions of Jarmit
By Move Tutor [ ]
Bold indicates a move that gets STAB when used by Jarmit
Italic indicates a move that gets STAB only when used by an evolution of Jarmit
Moves in yellow cannot be learned by any previous evolutions of Jarmit
By Breeding [ ]
Moves marked with an asterisk (*) must be chain bred onto Jarmit
Bold indicates a move that gets STAB when used by Jarmit
Italic indicates a move that gets STAB only when used by an evolution of Jarmit
By a Prior Evolution [ ]
Bold indicates a move that gets STAB when used by Jarmit
Italic indicates a move that gets STAB only when used by an evolution of Jarmit
Evolution [ ]
Level 16→
Level 32→
Second evolution
Jarmit Ghost
Sprites [ ]
Front
Back
Front shiny
Back shiny
Trivia [ ]
Design Origin [ ]
Jarmit, like its pre-evolved forms, is a caricature of stereotypical geeks or otaku -- in this case, one that has forgone all productivity and social activity.
Name Origin [ ]
Jarmit's name is a portmanteau of jar and hermit . Its Japanese name, Neeton, is a play on the term NEET .
Notes [ ]